The most important goals of treating antisocial behavior are to measure and describe the individual child's or adolescent's actual problem behaviors and to effectively teach him or her the positive behaviors that should be adopted instead.
Though it is never too late to intervene, researchers warn that if by age eight a child has not learned ways other than coercion to meet his social goals, he has a high chance of continuing with antisocial behavior throughout his lifetime.
For those adolescents who have both AD/HD and a conduct disorder, up to 25 percent go on to develop antisocial personality disorder and the criminal behavior, substance abuse, and high rate of suicide attempts that are symptomatic of it.
Exaggeration and embellishment when relating incidents or telling stories, and the so-called "white lies," told to avoid disappointing or hurting others feelings, do not have the negative, antisocial consequences of serious lying.
However, research relating the use of violent video games with antisocial behavior is inconsistent and varies in design and quality, with findings of both increased and decreased aggression after exposure to violent video games.